The interdisciplinary nature of this subject allows designers with varying skills and interests to unite and utilise their specialised skills towards a common goal. This applies to the literal sense of designing, whereby physical skills are broadened within the group and designed outcomes can be more collaborative and extensive in order to “uncover a newer, more powerful solution (Pagés 2013). This may, however, also be seen as a detriment to the group dynamic, as students often have contrasting opinions upon approaching a brief, as a result of their individual experiences within other disciplines.
The caddie design project challenged our group significantly as it forced us to look beyond the foundational elements of design and consider strategy as a designed element. It also, however, presented opportunities to tailor an outcome which would play to the strengths of the group. Visual Communications students were able to apply knowledge of layout and visual hierarchy as well as technical skills within design programs, whilst product designers were able to apply their methods of prototyping and product testing to our caddie design.
This task ultimately allowed us to observe the role of designers within the wider community such as within organic waste systems. Our processes consider numerous influencing factors such as varying audiences, environments and visual desires, as well as practical skills such as aesthetics, production and promotion. Designers are highly skilled individuals with interest beyond the expanse of aesthetics. We are often highly concerned about the needs of consumers and use this knowledge in the conceptual stages of the design process. As a result, designers are highly useful in approaching “wicked problems” (Buchanan 1992) such as the management of waste, as we understand that the needs of such issues go beyond a simple solution.
System design must consider a multitude of influencing factors ranging from user demographics to financial constraints within production. For this reason, design can be seen as an instrumental elements to the formation of systems as we are required to respond to the actions of consumers and consider the process of using such product or system. This ultimately results in a “systematic and rigorous approach to design” that is “user-centred.” (Dubberly 2006)
Establishing a group charter is of high importance as it “clarifies team direction” (Life Cycle Engineering 2015) whilst beginning to educate members about the interests, strengths, weaknesses and experiences of their collaborators. This was no exception to our own group as we were able to recognise each others’ capabilities whilst establishing foundational beliefs for the group and our goals within the subject. The charter ultimately acts as a reminder for members to collaborate effectively in order to succeed.
Life Cycle Engineering 2015, Team Charters: What are they and what’s their purpose?, Charleston SC, viewed 7 May 2017, <https://www.lce.com/Team-Charters-What-are-they-and-whats-their-purpose-1219.html>.
How Design 2013, The Interdisciplinary Design Approach, Florida, viewed 7 May 2017, <http://www.howdesign.com/design-firm/the-interdisciplinary-design-approach/>.
Dubberly Design Office 2006, What is Systems Design, San Francisco, viewed 8 May 2017, <http://www.dubberly.com/articles/what-is-systems-design.html>.
Buchanan, R. 1992, ‘Wicked Problems in Design Thinking.’ Design Issues, vol. 8, no. 2, pp. 14-15.